I was wrong about SecondLife
Last night, a bunch of Aussies met up in SecondLife at the home of Cameron Reilly. Cam owns The Podcast Network, and is always good for a chat.
As a SecondLife n00b, I really hadn’t anywhere to “call home”, and the constant typing of conversation left me cold. Heck, I can type and converse in Twitter.
As SecondLife have the voice-chat enabled, suddenly the concept changed. You could sit and converse (or in my case listen, then crash out) with people.
The rebirth of 3D worlds as an immersive social engine might be just around the corner?