- Experimenting with visitmix.com lab’s Gestalt
- Saint Shenanigans
- Speed, Quality, Cheap. Pick any Two.
- State of Software Design in NSW HSC
- It is not the Apple Tablet, it is the Store
- Facial Update
- Why the Quietness?
- What does Transparency mean to me?
- The long search for the perfect WPF Twitter Client. Over.
- #auteched week begin
- Twenty Years Ago Today
- Where is Nick?
- Sanity Prevails
- 28 Weeks. 18 Weeks Down
- New Windows Home Server
- Japan Photo
- Microsoft and Web 2.0 Stuff
- Bing Box on your Website or Blog
- New.CloudApp();
- Fifth Barcamp Sydney, Saturday June 27th
Quick Game Industry Research Factoids
By Nick Hodge | July 2, 2008

more cat pictures
Australian Gaming Industry:
- Worth: AU$1billion in 2006
- Note: Film/Box Office in 2007 AU$900million in 2007
- Note: AU$330m is gaming consoles [Update: 4th January]
- Industry is Growing: >12% per year
- 12.5m games sold in 2006
- Gamer average age: 28 years old
- Gamers are 60% male, 40% female
- In 2007, 67% Australians have broadband
- 35% are parents, 8% will tell you to get off their lawn (ie: are grandparents)
- Australians spend AU$2million per day on interactive games
- In 2006 8,500 employed in the games industry
- Estimated in 2010 18,000 employed in the industry
sources:
Game Developer’s Association Australia: http://www.gdaa.com.au/docs/%20Submission%20to%20Government-June07-Coonan.pdf
Motion Picture Distributor’s Association Australia: http://www.mpdaa.org.au/customers/mpdaa/mpdaa.nsf/(PressReleasesByDate)/11–1-2008/$FILE/MEDIA%20RELEASE%20Year%20End%202007.pdf
ACMA: http://www.acma.gov.au/webwr/_assets/main/lib310631/0607commreport_complete.pdf
Topics: gaming, technology | 1 Comment »




July 2nd, 2008 at 2:29 pm
I like Spider Solitaire.
I have started playing online web-based RTS games.