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microsoft, munging and on being a mercurial iconoclastic professional geek.

Archive for the ‘secondlife’ Category

Creating in SecondLife

with 2 comments

Thanks to Uncle Dave Wal­lace (to the left), I now feel prop­erly attired in SecondLife:

professional_geek-SL

Hanging out on the The Pod­cast Net­work island, where the Aus­tralian Twit­ter­arti drop in and out. Donated some money to Cameron so he’s not tak­ing food from his family’s mouth to cre­ate a place to visit.

Duncan Riley from Tech­crunch pos­ted his thoughts on meet­ing in Second­Life, espe­cially the new voice/talk inter­face and the inter­sec­tion of meth­ods of inter­act­ing with each other.

As I stated recently, I was wrong about Second­Life. It’s a social environment.

More exper­i­ments to come.

Written by Nick Hodge

October 11th, 2007 at 9:44 pm

@dnwallace, SecondLife Engineer

with 4 comments

Everything I’ve learnt in Second­Life, I’ve learnt from Uncle Dave Wal­lace.

There’s a whole bunch you can do that is bet­ter done col­lab­or­at­ively (like test­ing your objects, ask­ing dmb n00bie questions)

And you can also laugh at each other, too.

I mostly hang out in the TPN island. Mebbe I should get a sign and spon­sor part of the rent or some­thing. Let’s see if any­one notices this blog entry.

Written by Nick Hodge

October 9th, 2007 at 8:52 pm

I was wrong about SecondLife

with 5 comments

Last night, a bunch of Aus­sies met up in Second­Life at the home of Cameron Reilly. Cam owns The Pod­cast Net­work, and is always good for a chat.

As a Second­Life n00b, I really hadn’t any­where to “call home”, and the con­stant typ­ing of con­ver­sa­tion left me cold. Heck, I can type and con­verse in Twitter.

As Second­Life have the voice-chat enabled, sud­denly the concept changed. You could sit and con­verse (or in my case listen, then crash out) with people.

The rebirth of 3D worlds as an immers­ive social engine might be just around the corner?

Written by Nick Hodge

October 7th, 2007 at 12:06 pm